How To Make An Idle Animation Roblox
One time you have created an blitheness, you lot need to use scripts to play them in your feel. You tin either play animations manually from your scripts or automatically by replacing default animations for thespian characters.
Playing Animations From Scripts
In some cases, you'll need to play an blitheness directly from inside a script, such every bit when a user presses a certain key or picks up a special particular.
Humanoids
To play an animation on a rig containing a Humanoid object, such equally typical playable characters, you lot must adhere to the post-obit steps:
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Wait for the local thespian's Animator object to load.
For example, review the post-obit LocalScript lawmaking sample that y'all tin place in StarterPlayerScripts.
This script also utilizes the GetMarkerReachedSignal() function to detect when a specific animation event occurs.
Non-Humanoids
To play animations on rigs that practice not contain a Humanoid, you must create an AnimationController with a child Animator.
For instance, review the following simple Script, which is assumed to be a direct child of a rig without a Humanoid:
Replacing Default Animations
By default, Roblox player characters include common animations like running, climbing, pond, and jumping. You can replace these default animations either with animations from the catalog or your ain custom animations.
Finding Asset IDs
To change a default character animation, y'all'll outset need to locate and copy the new animation's nugget ID. Asset IDs are required for scripting animations.
For a custom blitheness built with the Blitheness Editor:
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Select Export. The Asset Configuration dialog displays.
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In the Asset Configuration dialog, fill out the Championship and Description fields.
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If you are using Team Create, select a Creator.
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Click the Submit button.
Once the upload is complete, you can copy the animation'south asset ID past clicking the copy button.
Resetting AnimationID Values
In one case you have a valid animation asset ID, y'all tin can easily supercede any of the default Roblox character animations through a Script:
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In the Explorer window, add together a new script to ServerScriptService.
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Hover over ServerScriptService and click the plus icon. A contextual bill of fare displays.
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From the contextual menu, insert a Script.
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In the new script, paste the following code:
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Set the AnimationId to the respective new asset ID for each blitheness you want to change. For example, if you desire to change the default run animation to the zombie run animation, the line would be animateScript.run.RunAnim.AnimationId = "rbxassetid://616163682" . For multiple default animation changes, see the following lawmaking sample:
Changing Animation Weight
You lot can employ multiple animations for the same action. For example, in the code sample for Resetting AnimationID Values, at that place are two idle animations.
When multiple animations exist for a graphic symbol country, the Breathing script randomly chooses which one to play, but yous tin can influence the upshot by changing the animation's Weight value.
When assigning weight values, the probability of the Animate script choosing an animation is animation weight / full weight of all state animations.
In the following script, Animation1 will play ⅓ of the time the graphic symbol is idle, while Animation2 volition play ⅔ of the time.
Default Animation Reference
For every default animation that yous can supercede, come across the following table:
Graphic symbol Action | Animate Script References |
Cheer | animateScript.cheer.CheerAnim.AnimationId |
Climb | animateScript.climb.ClimbAnim.AnimationId |
Dance | animateScript.dance.Animation1.AnimationId animateScript.dance.Animation2.AnimationId animateScript.dance.Animation3.AnimationId animateScript.dance2.Animation1.AnimationId animateScript.dance2.Animation2.AnimationId animateScript.dance2.Animation3.AnimationId animateScript.dance3.Animation1.AnimationId animateScript.dance3.Animation2.AnimationId animateScript.dance3.Animation3.AnimationId |
Fall | animateScript.fall.FallAnim.AnimationId |
Idle | animateScript.idle.Animation1.AnimationId animateScript.idle.Animation2.AnimationId |
Jump | animateScript.leap.JumpAnim.AnimationId |
Laugh | animateScript.laugh.LaughAnim.AnimationId |
Bespeak | animateScript.bespeak.PointAnim.AnimationId |
Run | animateScript.run.RunAnim.AnimationId |
Sit | animateScript.sit.SitAnim.AnimationId |
Swim | animateScript.swim.Swim.AnimationId animateScript.swimidle.SwimIdle.AnimationId |
Tools | animateScript.toollunge.ToolLungeAnim.AnimationId animateScript.toolnone.ToolNoneAnim.AnimationId animateScript.toolslash.ToolSlashAnim.AnimationId |
Walk | animateScript.walk.WalkAnim.AnimationId |
Wave | animateScript.wave.WaveAnim.AnimationId |
Source: https://create.roblox.com/docs/building-and-visuals/animation/using-animations
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